If the combat looks boring, regardless of how good it may mechanically be/get, you'll lose players early on that might've stuck around had the presentation been better. You want to hook in players, especially early on where they will decide whether your game is worth spending more time on and they haven't been introduced to everything your system has to offer, that's where presentation comes in. On the other hand, a mechanically good combat system can feel boring if it lacks in presentation. Having flashy visuals will only get you so far, but the shine wears off quickly. A boring battle system will be boring, regardless of how it's presented. Animated enemies would be a good start.Īlso, going to disagree with Andar for once. ![]() Frontview can definitely work, but you have to find other ways to make it look interesting. I like to see my guys in combat, and especially if you use custom-made battle sprites and animations, it adds a lot to the experience. TheTitan pretty much said what I was going to say.
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